03-27-2019
|
|
MuSE-ing on the Impact of Utterance Ordering On
Crowdsourced Emotion Annotations
by
Mimansa Jaiswal
et al
|
Network & Emotion
|
15
|
0
|
03-28-2019
|
|
A Multimodal Emotion Sensing Platform for Building
Emotion-Aware Applications
by
Daniel McDuff
et al
|
Network & Emotion
|
11
|
0
|
03-28-2019
|
|
Information Theoretic Feature Transformation Learning
for Brain Interfaces
by
Ozan Ozdenizci
et al
|
Network & Emotion
|
9
|
0
|
03-28-2019
|
|
The Geography of Pok\emon GO: Beneficial and
Problematic Effects on Places and Movement
by
Ashley Colley
et al
|
Self & Social
|
9
|
0
|
03-28-2019
|
|
Analysis of distracted pedestrians waiting time:
Head-Mounted Immersive Virtual Reality application
by
Arash Kalatian
et al
|
Virtual Reality & Augmented Reality
|
9
|
0
|
03-27-2019
|
|
Dataset of an EEG-based BCI experiment in Virtual
Reality and on a Personal Computer
by
Grégoire Cattan
et al
|
Virtual Reality & Augmented Reality
|
5
|
0
|
03-27-2019
|
|
REsCUE: A framework for REal-time feedback on
behavioral CUEs using multimodal anomaly detection
by
Riku Arakawa
et al
|
Network & Emotion
|
5
|
0
|
03-27-2019
|
|
Effect of Values and Technology Use on Exercise:
Implications for Personalized Behavior Change
Interventions
by
Yelena Mejova
et al
|
HCI & Sharing
|
4
|
0
|
03-28-2019
|
|
A User-centered Design Study in Scientific
Visualization Targeting Domain Experts
by
Yucong
et al
|
HCI & Sharing
|
3
|
0
|
03-28-2019
|
|
A gradual approach for maximising user conversion
without compromising experience with high visual
intensity website elements
by
Jarosław Jankowski
et al
|
Self & Social
|
1
|
0
|