2020.4.6 Interaction papers

 

04-01-2020

Sign Language Translation with Transformers
by Kayo Yin

 

 

 

04-01-2020

A Survey on Conversational Recommender Systems
by Dietmar Jannach et al

 

 

 

03-31-2020

DISIR: Deep Image Segmentation with Interactive Refinement
by Gaston Lenczner et al

 

 

 

04-01-2020

In Automation We Trust: Investigating the Role of Uncertainty in Active Learning Systems
by Michael L. Iuzzolino et al

 

 

 

04-01-2020

Robots in the Danger Zone: Exploring Public Perception through Engagement
by David A. Robb et al

 

 

 

03-31-2020

Explaining Motion Relevance for Activity Recognition in Video Deep Learning Models
by Liam Hiley et al

 

 

 

03-31-2020

An Accurate EEGNet-based Motor-Imagery Brain-Computer Interface for Low-Power Edge Computing
by Xiaying Wang et al

 

 

 

04-01-2020

An Exploratory Study of Writing and Revising Explicit Programming Strategies
by Maryam Arab et al

 

 

 

04-02-2020

Best Practices for Transparency in Machine Generated Personalization
by Laura Schelenz et al

 

 

 

03-31-2020

Deep semantic gaze embedding and scanpath comparison for expertise classification during OPT viewing
by Nora Castner et al

 

 

 

04-01-2020

Map-Based Visualization of 2D/3D Spatial Data via Stylization and Tuning of Information Emphasis
by Liliana Ardissono et al

 

 

 

04-03-2020

Towards Designer Modeling through Design Style Clustering
by Alberto Alvarez et al

 

 

 

03-31-2020

A Workload Adaptive Haptic Shared Control Scheme for Semi-Autonomous Driving
by Ruikun Luo et al

 

 

 

03-31-2020

Baba is Yall: Collaborative Mixed-Initiative Level Design
by Megan Charity et al

 

 

 

03-31-2020

Multimodal Interfaces for Effective Teleoperation
by Eleftherios Triantafyllidis et al

 

 

 

04-03-2020

User Experience of Reading in Virtual Reality -- Finding Values for Text Distance, Size and Contrast
by Tanja Kojić et al

 

 

 

03-31-2020

Tactile Presentation of Network Data: Text, Matrix or Diagram?
by Yalong Yang et al

 

 

 

04-03-2020

Comparing emotional states induced by 360∘∘ videos via head-mounted display and computer screen
by Jan-Niklas Voigt-Antons et al

 

 

 

04-03-2020

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
by Robert Greinacher et al

 

 

 

04-03-2020

Comparison of a Head-Mounted Display and a Curved Screen in a Multi-Talker Audiovisual Listening Task
by Gerard Llorach et al

 

 

 

 

 
Craig Smith