2020.8.17 Interaction papers

 

08-13-2020

Motion Similarity Modeling -- A State of the Art Report
by Anna Sebernegg et al

08-13-2020

On the design of text editors
by Nicolas P. Rougier

08-12-2020

Object Detection for Graphical User Interface: Old Fashioned or Deep Learning or a Combination?
by Jieshan Chen et al

08-13-2020

Creativity in the era of artificial intelligence
by Philippe Esling et al

08-13-2020

Warmth and Competence to Predict Human Preference of Robot Behavior in Physical Human-Robot Interaction
by Marcus M. Scheunemann et al

08-12-2020

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
by Tiffany D. Do et al

08-12-2020

Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Weeks Activities
by Ahmed Alamri et al

08-12-2020

Analysing gamification elements in educational environments using an existing Gamification taxonomy
by Armando M. Toda et al

08-12-2020

Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students
by Lei Shi et al

08-13-2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity
by Janet Rafner et al

08-12-2020

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
by Armando Toda et al

08-13-2020

Social App Accessibility for Deaf Signers
by Kelly Mack et al

08-12-2020

Optimal to-do list gamification
by Jugoslav Stojcheski et al

08-11-2020

Effects of Voice-Based Synthetic Assistant on Performance of Emergency Care Provider in Training
by Praveen Damacharla et al

08-12-2020

Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach
by Ahmed Alamri et al

08-11-2020

Maximizing BCI Human Feedback using Active Learning
by Zizhao Wang et al

08-13-2020

Identifying Usability Issues of Software Analytics Applications in Immersive Augmented Reality
by David Baum et al

08-14-2020

ALONE: A Dataset for Toxic Behavior among Adolescents on Twitter
by Thilini Wijesiriwardene et al

08-11-2020

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
by Verena Biener et al

08-11-2020

Common Metrics to Benchmark Human-Machine Teams (HMT): A Review
by Praveen Damacharla et al

08-11-2020

Sample-Efficient Training of Robotic Guide Using Human Path Prediction Network
by Hee-Seung Moon et al

08-11-2020

Social Engagement versus Learning Engagement -- An Exploratory Study of FutureLearn Learners
by Lei Shi et al

08-12-2020

A First Step Towards On-Device Monitoring of Body Sounds in the Wild
by Shyam A. Tailor et al

08-12-2020

Robot-Assisted Mindfulness Practice: Analysis of Neurophysiological Responses and Affective State Change
by Maryam Alimardani et al

08-11-2020

PlugSonic: a web- and mobile-based platform for binaural audio and sonic narratives
by Marco Comunità et al

08-11-2020

Economical Visual Attention Test for Elderly Drivers
by Akinari Onishi

08-11-2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality
by Travis Gesslein et al

08-11-2020

Identifying Implicit Vulnerabilities through Personas as Goal Models
by Shamal Faily et al

08-11-2020

A Design of Cooperative Overtaking Based on Complex Lane Detection and Collision Risk Estimation
by Junlan Chen et al

08-13-2020

The Transformation of Patient-Clinician Relationships With AI-Based Medical Advice: A Bring Your Own Algorithm Era in Healthcare
by Oded Nov et al

08-11-2020

Security should be there by default: Investigating how journalists perceive and respond to risks from the Internet of Things
by Anjuli R. K. Shere et al

 
Craig Smith