08-13-2020
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Motion Similarity Modeling -- A State of the Art Report
by
Anna Sebernegg
et al
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08-13-2020
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On the design of text editors
by
Nicolas P. Rougier
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08-12-2020
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Object Detection for Graphical User Interface: Old
Fashioned or Deep Learning or a Combination?
by
Jieshan Chen
et al
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08-13-2020
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Creativity in the era of artificial intelligence
by
Philippe Esling
et al
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08-13-2020
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Warmth and Competence to Predict Human Preference of
Robot Behavior in Physical Human-Robot Interaction
by
Marcus M. Scheunemann
et al
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08-12-2020
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The Effects of Object Shape, Fidelity, Color, and
Luminance on Depth Perception in Handheld Mobile
Augmented Reality
by
Tiffany D. Do
et al
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08-12-2020
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Predicting MOOCs Dropout Using Only Two Easily
Obtainable Features from the First Weeks Activities
by
Ahmed Alamri
et al
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08-12-2020
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Analysing gamification elements in educational
environments using an existing Gamification taxonomy
by
Armando M. Toda
et al
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08-12-2020
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Revealing the Hidden Patterns: A Comparative Study on
Profiling Subpopulations of MOOC Students
by
Lei Shi
et al
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08-13-2020
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crea.blender: A Neural Network-Based Image Generation
Game to Assess Creativity
by
Janet Rafner
et al
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08-12-2020
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Validating the Effectiveness of Data-Driven
Gamification Recommendations: An Exploratory Study
by
Armando Toda
et al
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08-13-2020
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Social App Accessibility for Deaf Signers
by
Kelly Mack
et al
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08-12-2020
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Optimal to-do list gamification
by
Jugoslav Stojcheski
et al
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08-11-2020
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Effects of Voice-Based Synthetic Assistant on
Performance of Emergency Care Provider in Training
by
Praveen Damacharla
et al
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08-12-2020
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Is MOOC Learning Different for Dropouts? A
Visually-Driven, Multi-granularity Explanatory ML
Approach
by
Ahmed Alamri
et al
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08-11-2020
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Maximizing BCI Human Feedback using Active Learning
by
Zizhao Wang
et al
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08-13-2020
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Identifying Usability Issues of Software Analytics
Applications in Immersive Augmented Reality
by
David Baum
et al
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08-14-2020
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ALONE: A Dataset for Toxic Behavior among Adolescents
on Twitter
by
Thilini Wijesiriwardene
et al
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08-11-2020
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Breaking the Screen: Interaction Across Touchscreen
Boundaries in Virtual Reality for Mobile Knowledge
Workers
by
Verena Biener
et al
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08-11-2020
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Common Metrics to Benchmark Human-Machine Teams (HMT):
A Review
by
Praveen Damacharla
et al
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08-11-2020
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Sample-Efficient Training of Robotic Guide Using Human
Path Prediction Network
by
Hee-Seung Moon
et al
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08-11-2020
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Social Engagement versus Learning Engagement -- An
Exploratory Study of FutureLearn Learners
by
Lei Shi
et al
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08-12-2020
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A First Step Towards On-Device Monitoring of Body
Sounds in the Wild
by
Shyam A. Tailor
et al
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08-12-2020
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Robot-Assisted Mindfulness Practice: Analysis of
Neurophysiological Responses and Affective State Change
by
Maryam Alimardani
et al
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08-11-2020
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PlugSonic: a web- and mobile-based platform for
binaural audio and sonic narratives
by
Marco Comunità
et al
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08-11-2020
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Economical Visual Attention Test for Elderly Drivers
by
Akinari Onishi
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08-11-2020
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Pen-based Interaction with Spreadsheets in Mobile
Virtual Reality
by
Travis Gesslein
et al
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08-11-2020
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Identifying Implicit Vulnerabilities through Personas
as Goal Models
by
Shamal Faily
et al
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08-11-2020
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A Design of Cooperative Overtaking Based on Complex
Lane Detection and Collision Risk Estimation
by
Junlan Chen
et al
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08-13-2020
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The Transformation of Patient-Clinician Relationships
With AI-Based Medical Advice: A Bring Your Own
Algorithm Era in Healthcare
by
Oded Nov
et al
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08-11-2020
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Security should be there by default: Investigating how
journalists perceive and respond to risks from the
Internet of Things
by
Anjuli R. K. Shere
et al
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