2021.1.18 Interaction papers

 

01-12-2021

What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods
by Arunesh Mathur et al

01-13-2021

Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
by Xiaoyi Zhang et al

01-13-2021

EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
by Dazhen Deng et al

01-13-2021

AutoDS: Towards Human-Centered Automation of Data Science
by Dakuo Wang et al

01-14-2021

Evaluating the Robustness of Collaborative Agents
by Paul Knott et al

01-12-2021

Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
by Doris Xin et al

01-12-2021

Real or Virtual? Using Brain Activity Patterns to differentiate Attended Targets during Augmented Reality Scenarios
by Lisa-Marie Vortmann et al

01-13-2021

Understanding the Effect of Out-of-distribution Examples and Interactive Explanations on Human-AI Decision Making
by Han Liu et al

01-13-2021

EventPlus: A Temporal Event Understanding Pipeline
by Mingyu Derek Ma et al

01-14-2021

Automating Gamification Personalization: To the User and Beyond
by Luiz Rodrigues et al

01-14-2021

Exploring Asymmetric Roles in Mixed-Ability Gaming
by David Gonçalves et al

01-13-2021

Is the User Enjoying the Conversation? A Case Study on the Impact on the Reward Function
by Lina M. Rojas-Barahona

01-13-2021

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
by Julie Williamson et al

01-12-2021

Expanding Explainability: Towards Social Transparency in AI systems
by Upol Ehsan et al

01-13-2021

A Work-Centered Approach for Cyber-Physical-Social System Design: Applications in Aerospace Industrial Inspection
by Garrick Cabour et al

01-13-2021

Data Engagement Reconsidered: A Study of Automatic Stress Tracking Technology in Use
by Xianghua Ding et al

01-14-2021

Augmented Informative Cooperative Perception
by Pengyuan Zhou et al

01-14-2021

Ajalon: Simplifying the Authoring of Wearable Cognitive Assistants
by Truong An Pham et al

01-15-2021

Player-AI Interaction: What Neural Network Games Reveal About AI as Play
by Jichen Zhu et al

01-12-2021

Mapping the Landscape of COVID-19 Crisis Visualizations
by Yixuan Zhang et al

01-15-2021

Teaming up with information agents
by Jurriaan van Diggelen et al

01-14-2021

A Neophyte With AutoML: Evaluating the Promises of Automatic Machine Learning Tools
by Oleg Bezrukavnikov et al

01-12-2021

Surface Electromyography as a Natural Human-Machine Interface: A Review
by Mingde Zheng et al

01-13-2021

Moderation Challenges in Voice-based Online Communities on Discord
by Jialun Aaron Jiang et al

01-13-2021

Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
by Daniel Diethei et al

01-12-2021

The Medical Authority of AI: A Study of AI-enabled Consumer-facing Health Technology
by Yue You et al

01-13-2021

I Can See it in Your Eyes: Gaze towards a Robot as an Implicit Cue of Uncanniness and Task Performance in Long-term Interactions
by Giulia Perugia et al

01-12-2021

The Hidden Cost of Using Amazon Mechanical Turk for Research
by Antonios Saravanos et al

01-12-2021

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
by Katharina Emmerich et al

01-12-2021

Self-Diagnosis through AI-enabled Chatbot-based Symptom Checkers: User Experiences and Design Considerations
by Yue You et al

01-13-2021

Investigating Quality of Institutional Repository Website Design Using Usability Testing Framework
by Aang Subiyakto et al

01-13-2021

Calibration Methods of Touch-Point Ambiguity for Finger-Fitts Law
by Shota Yamanaka et al

01-15-2021

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
by Wenge Xu et al

01-15-2021

Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
by Fritz Lekschas et al

01-15-2021

Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
by Samuel Rhys Cox et al

01-12-2021

Empirical Evaluation of User Experience Using Lean Product and Process Development: A Public Institution Case Study in Indonesia
by Aang Subiyakto et al

 
Craig Smith