2021.10.25 Interaction papers

 

10-19-2021

GenNI: Human-AI Collaboration for Data-Backed Text Generation
by Hendrik Strobelt et al

10-20-2021

Human-Centered Explainable AI (XAI): From Algorithms to User Experiences
by Q. Vera Liao et al

10-22-2021

The Critique of Crowds: Using Collective Criticism to Crowdsource Subjective Preferences
by Alan Medlar et al

10-21-2021

Self-Initiated Open World Learning for Autonomous AI Agents
by Bing Liu et al

10-19-2021

Riemannian classification of EEG signals with missing values
by Alexandre Hippert-Ferrer et al

10-19-2021

BlockIoT: Blockchain-based Health Data Integration using IoT Devices
by Manan Shukla et al

10-21-2021

Adaptive Bridge between Training and Inference for Dialogue
by Haoran Xu et al

10-19-2021

EEGminer: Discovering Interpretable Features of Brain Activity with Learnable Filters
by Siegfried Ludwig et al

10-19-2021

Personal Health Knowledge Graph for Clinically Relevant Diet Recommendations
by Oshani Seneviratne et al

10-19-2021

CUI @ Auto-UI: Exploring the Fortunate and Unfortunate Futures of Conversational Automotive User Interfaces
by Justin Edwards et al

10-21-2021

Towards Automatic Grading of D3.js Visualizations
by Matthew Hull et al

10-21-2021

Player Dominance Adjustment in Games
by Junjie Xu

10-19-2021

Semantic Sensing and Planning for Human-Robot Collaboration in Uncertain Environments
by Luke Burks et al

10-21-2021

WareVR: Virtual Reality Interface for Supervision of Autonomous Robotic System Aimed at Warehouse Stocktaking
by Ivan Kalinov et al

10-21-2021

Future of Smart Classroom in the Era of Wearable Neurotechnology
by Mojtaba Taherisadr et al

10-22-2021

Investigating Exit Choice in Built Environment Evacuation combining Immersive Virtual Reality and Discrete Choice Modelling
by R Lovreglio et al

 
Craig Smith