2021.10.4 Interaction papers

 

09-29-2021

Human-centric Data Dissemination in the IoP: Large-scale Modeling and Evaluation
by Matteo Mordacchini et al

09-29-2021

Here To Stay: Measuring Hologram Stability in Markerless Smartphone Augmented Reality
by Tim Scargill et al

09-30-2021

Mac Users Do It Differently: the Role of Operating System and Individual Differences in File Management
by Jesse David Dinneen et al

09-30-2021

Library of Congress Subject Heading (LCSH) Browsing and Natural Language Searching
by Charles-Antoine Julien et al

09-30-2021

Xenakis: Experimenting with Data, Cities, and Sounds
by Victor Schetinger et al

09-29-2021

Collaborative Storytelling with Human Actors and AI Narrators
by Boyd Branch et al

09-29-2021

SliceHub: Augmenting Shared 3D Model Repositories with Slicing Results for 3D Printing
by Faraz Faruqi et al

09-30-2021

Crowdsourcing through Cognitive Opportunistic Networks
by M. Mordacchini et al

09-29-2021

Conflicting Privacy Preference Signals in the Wild
by Maximilian Hils et al

09-30-2021

Iterative Teacher-Aware Learning
by Luyao Yuan et al

09-30-2021

Deep Connection: Making Virtual Reality Artworks with Medical Scan Data
by Marilene Oliver et al

10-01-2021

Optimal Feedback Control for Modeling Human-Computer Interaction
by Florian Fischer et al

09-29-2021

Critical Empirical Study on Black-box Explanations in AI
by Jean-Marie John-Mathews

09-29-2021

Automatic discovery and description of human planning strategies
by Julian Skirzynski et al

09-29-2021

Visualization Design Sprints for Online and On-Campus Courses
by Johanna Beyer et al

09-30-2021

Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions
by Georgios Pappas et al

09-30-2021

Quantifying the Invisible Labor in Crowd Work
by Carlos Toxtli et al

09-28-2021

Data-driven insight into the puzzle-based cybersecurity training
by Karolína Dočkalová Burská et al

10-01-2021

DiVRsify: Break the Cycle and Develop VR for Everyone
by Tabitha C. Peck et al

09-29-2021

Como o Game Design Pode Incentivar o Comportamento T\oxico em Jogos Online
by Clara Andrade Pimentel et al

09-28-2021

Intelligence Complements from the Built Environment: A review of Smart Building Technologies for Cognitively Declined Occupants
by Saeid Alimoradi et al

09-29-2021

Three-Stream 3D/1D CNN for Fine-Grained Action Classification and Segmentation in Table Tennis
by Pierre-Etienne Martin et al

09-30-2021

A Social Cognitive Heuristic for Adaptive Data Dissemination in Mobile Opportunistic Networks
by Matteo Mordacchini et al

09-29-2021

PilotEar: Enabling In-ear Inertial Navigation
by Ashwin Ahuja et al

09-29-2021

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics
by Yilin Liu et al

09-29-2021

Understanding Relations Between Perception of Fairness and Trust in Algorithmic Decision Making
by Jianlong Zhou et al

09-30-2021

Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions
by Juliane B. S. dos Santos et al

09-30-2021

RescueAR: Augmented Reality Supported Collaboration for UAV Driven Emergency Response Systems
by Ankit Agrawal et al

09-30-2021

Bridging Social Distance During Social Distancing: Exploring Social Talk and Remote Collegiality in Video Conferencing
by Anna Bleakley et al

09-29-2021

PyHard: a novel tool for generating hardness embeddings to support data-centric analysis
by Pedro Yuri Arbs Paiva et al

09-29-2021

Posttraumatic Stress Disorder Hyperarousal Event Detection Using Smartwatch Physiological and Activity Data
by Mahnoosh Sadeghi et al

09-30-2021

Dataset: Analysis of IFTTT Recipes to Study How Humans Use Internet-of-Things (IoT) Devices
by Haoxiang Yu et al

09-28-2021

Intelligent Decision Assistance Versus Automated Decision-Making: Enhancing Knowledge Work Through Explainable Artificial Intelligence
by Max Schemmer et al

09-30-2021

AIive: Interactive Visualization and Sonification of Neural Network in Virtual Reality
by Zhuoyue Lyu et al

09-30-2021

The Explanatory Gap in Algorithmic News Curation
by Hendrik Heuer

10-01-2021

LEMON: Explainable Entity Matching
by Nils Barlaug

09-29-2021

Understanding Egocentric Hand-Object Interactions from Hand Pose Estimation
by Yao Lu et al

09-28-2021

Opportunistic Implicit User Authentication for Health-Tracking IoT Wearables
by Alexa Muratyan et al

10-01-2021

Designing nudge agents that promote human altruism
by Chenlin Hang et al

09-30-2021

Predicting Like A Pilot: Dataset and Method to Predict Socially-Aware Aircraft Trajectories in Non-Towered Terminal Airspace
by Jay Patrikar et al

 
Craig Smith