2021.3.29 Interaction papers

 

03-26-2021

Dodrio: Exploring Transformer Models with Interactive Visualization
by Zijie J. Wang et al

03-24-2021

Human Factors in Security Research: Lessons Learned from 2008-2018
by Mannat Kaur et al

03-24-2021

A Portable, Self-Contained Neuroprosthetic Hand with Deep Learning-Based Finger Control
by Anh Tuan Nguyen et al

03-26-2021

Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
by Marco Cavallo

03-23-2021

Exercise with Social Robots: Companion or Coach?
by Sascha Griffiths et al

03-23-2021

FoamFactor: Hydrogel-Foam Composite with Tunable Stiffness and Compressibility
by Humphrey Yang et al

03-23-2021

How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy
by Nicholas Dacre et al

03-26-2021

FeatureEnVi: Visual Analytics for Feature Engineering Using Stepwise Selection and Semi-Automatic Extraction Approaches
by Angelos Chatzimparmpas et al

03-23-2021

AQEyes: Visual Analytics for Anomaly Detection and Examination of Air Quality Data
by Dongyu Liu et al

03-26-2021

Say It All: Feedback for Improving Non-Visual Presentation Accessibility
by Yi-Hao Peng et al

03-26-2021

Data-driven sparse skin stimulation can convey social touch information to humans
by M. Salvato et al

03-25-2021

Design and Test of an adaptive augmented reality interface to manage systems to assist critical missions
by Dany Naser Addin et al

03-23-2021

Considerations and Challenges of Measuring Operator Performance in Telepresence and Teleoperation Entailing Mixed Reality Technologies
by Eleftherios Triantafyllidis et al

 
Craig Smith