2022.3.7 Interaction papers

 

03-09-2022

Human-GDPR Interaction: Practical Experiences of Accessing Personal Data
by Alex Bowyer et al

03-09-2022

Librarian-in-the-Loop: A Natural Language Processing Paradigm for Detecting Informal Mentions of Research Data in Academic Literature
by Lizhou Fan et al

03-08-2022

iSEA: An Interactive Pipeline for Semantic Error Analysis of NLP Models
by Jun Yuan et al

03-09-2022

Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method
by Alvin Shek et al

03-08-2022

Motron: Multimodal Probabilistic Human Motion Forecasting
by Tim Salzmann et al

03-08-2022

Policy Regularization for Legible Behavior
by Michele Persiani et al

03-08-2022

A Preliminary Study on Aging Examining Online Handwriting
by Marcos Faundez-Zanuy et al

03-08-2022

Reproducible Subjective Evaluation
by Max Morrison et al

03-08-2022

The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys Response Rates
by Irene-Angelica Chounta et al

03-08-2022

ARcall: Real-Time AR Communication using Smartphones and Smartglasses
by Hemant Bhaskar Surale et al

03-09-2022

Social Engineering Attacks and Defenses in the Physical World vs. Cyberspace: A Contrast Study
by Rosana Montañez Rodriguez et al

03-08-2022

Drivers and challenges of internet of things diffusion in smart stores: A field exploration
by Michael Roe et al

03-09-2022

Kids Computer Interaction with a Focus on Story Telling and Educational Robotics
by Cristina Gena

03-09-2022

Addressing Bias in Visualization Recommenders by Identifying Trends in Training Data: Improving VizML Through a Statistical Analysis of the Plotly Community Feed
by Allen Tu et al

03-08-2022

UX Personas for defining robots character and personality
by Rossana Damiano et al

03-10-2022

How to Train a (Bad) Algorithmic Caseworker: A Quantitative Deconstruction of Risk Assessments in Child-Welfare
by Devansh Saxena et al

03-08-2022

Featured Trajectory Generation for TrackPuzzle
by Wanting Li et al

03-08-2022

Immersive Virtual Reality Simulations of Bionic Vision
by Justin Kasowski et al

03-09-2022

Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality
by Nina Döllinger et al

03-11-2022

Pardon? An Overview of the Current State and Requirements of Voice User Interfaces for Blind and Visually Impaired Users
by Christina Oumard et al

03-10-2022

Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis
by Devansh Saxena et al

03-09-2022

The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations
by Yalong Yang et al

03-08-2022

From the Lab to Peoples Home: Lessons from Accessing Blind Participants Interactions via Smart Glasses in Remote Studies
by Kyungjun Lee et al

 
Craig Smith